
Wrong Order
Pass a dish. Make a claim. Hope nobody calls your bluff.
Best for: Banter, bluffing and confidently defending nonsense.
Three social games for nights with friends. Lie convincingly, accuse everybody, or stay in the startup one round too long.
Every game creates a different kind of table. Pick the problem your friends would enjoy most.

Pass a dish. Make a claim. Hope nobody calls your bluff.
Best for: Banter, bluffing and confidently defending nonsense.

Somebody here is the Chor. Unfortunately, everyone has a theory.
Best for: Loud groups, accusations and rapidly changing alliances.
You could cash out now. But one more round would be nice.
Best for: Instant tension, risky decisions and friends who never know when to stop.
No genre homework. Just decide what you want your group to be arguing about.
| Wrong Order | Chor Police | Cash Before Crash | |
|---|---|---|---|
| The night becomes | A bluffing contest | A conspiracy theory | A financial disaster |
| Main feeling | Lying | Suspicion | Greed |
| Best for | Banter | Loud groups | Instant tension |
| Players | 2–6 | 3–10 | — |
| Play time | 30 min | 20–30 min | — |
| Availability | Available | Available | Coming Soon |
| Price | ₹699 | ₹699 | — |
Start with the sentence your group would be most likely to say yes to.